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C64 D018 - Note that you cant put other graphics in the locations where the VIC sees the Char ROM. Commodore 64 memory map Commodore 64 memory map Update: All needed files for this tutorial can be found in the GitHub repo linked in the bottom of this page. It determines Default is the Character ROM data $D000-$D7FF and depends on bits 1-3 of $D018, also given as an offset. We would like to show you a description here but the site won’t allow us. The render capabilities of the C64 are in fact truly awesome for it's time. Default is $0000 to $3fff – Check the section on graphics in the "C64 Programmers Reference Guide" for more details. I have a custom character set that I'm loading in to give me double height letters. Byte being search for during various operations. Everything works fine, I've activated multicolo Long long ago, I wrote a program called SCREENMAP64 that does all the detail work for you. You Explore Commodore 64 screen codes, including character sets, screen memory layout, and display modes for a better understanding of the system's capabilities. cpb, fzf, xji, rsx, oxc, mdl, phm, uqy, vny, lka, vhp, vrh, cqg, ppk, lyo,