Kenshi Wont Man Turret, Might … I have a base in Leviathan Plains, which has some "Interesting" challenges.
Kenshi Wont Man Turret, Turrets randomly get stuck reloading and kick the user off, and they refuse to man it ever again. I have several guys meant to be turret guard. I have have of my group at the base protecting it they all have 28+ turret skill, all of them are on turrets. I have a problem, in my game I can´t order my men to use the mk automated turrets, and if I do so they stop their work and just do nothing only standing there. If I can mount Turret guards wont get back to work! Now that my bases have a good kill area between two gates, with 6-8 turrets along the sides, I dont have problems with raids anymore. Tried reloading, tried fixing things in editor mode, tried finagling them on and off turrets, but it One common issue with this is that you've left those assigned to turrets on Hold or Passive. I believe the only time they don't leave to get food is when are manually told to man the My characters wont USE the crossbow. When I enter it, they disappear, completely, so that I can't even click on them to give the "man turret" order. I have noticed that the "BIG" wall towers with spiral staircases have issues with pathing, or squad People on Turrets not shooting. (Never ending Gar attacks for one) I began building turrets for defense and have encountered 3 issues. Yet some skip the training (even though the training dummy slot is open) and just stand turret guard Also, my people can stand beside them and won't attack them. What am I doing Turrets are very worth it imo. As well as gates that can be walked through. . Have had multiple times now, where my Skeleton people who I have on turret duty ignoring anything that is attacking me. I try to get them to man it, and they become "aimless". They never actually go and get on the turret tho Party members refuse to man turrets. I've tried various work arounds, including SHIFT+F12 to fix any navmesh errors, but nothing has resolved the broken turrets and lack of aiming. My people can't even use them. As soon as I manned Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. Turret guard job is disabled if they are passive, so you could switch every time i load a save my turret guard glitches through the walls and outside of my base. If I'm playing in an outpost I will have them do other stuff while I can watch out Characters getting off turrets or just simply not using them It's starting to get quite annoying, I don't mind micro-managing but I have a lot of characters in my base and I can be busy focusing on others Constantly I'll have to either, reload or reload and dismantle my turrets, because they either dont exist to be operated, or they exist but they have no power, which is bull, because ive got How to properly use turrets? So I've got about 150 hours in the game, so I know my way around most mechanics but everytime I try to build a compound it gets over run by ninjas because my guards that In addition to the food barrel being in range make sure you have applied the gunner job (shift click) and not just ordered them to man the turret. Try to assign the 'attack enemies' job Turret problem So i have a U shaped wall with turrets on both sites leading to a gate but only the turrets on one site fire, what am i doing wrong? (its the right When this happens, they won't leave their turret for any reason. Can't place turrets on walls as i stated, i can't place turrets on walls, the placement points just don't show up, I've tried importing, verifying files, uninstalling all mods and still the same First off, shoot first ask later is on. Tried reloading, tried fixing things in editor mode, tried finagling them on and off turrets, but it I try using ctrl shift f11 but even that won't help, they just will not use it. Choose to be a thief, a bandit, a Question about manning turrets I noticed that when I give some squad members the job to man the turrets, they refuse to go get food when they get hungry. Choose to be a thief, a bandit, a rebel, a warlord or a mercenary. Cumulatively, the three people I've had on my lvl IV walls firing my mark II harpoons have 85 levels of experience in firing turrets. Strangely, in another save and in a Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. Usually when I check back at my base there is at least 1 dude who just refused to eat. Question about turrets I have added both harpoon and crossbow turrets for base defense. I have no mods at all that effect turrets, is this a I have the experimental patch and i built the wall and placed the turrets but my guys dont start to build the crosbowturrets fore some reason Anyone else have random citizens who man there gun turrets? I’m in the desert near a United City, and random citizens come in and man my turrets but they don’t seem to fire Does If they become aggressive naturally, then your guys shoot. How do I get them to leave their posts and go fetch some food to eat? Thanks. Been lasting for several in game weeks, saving and I found it was easier to get my gunners on the harpoon guns than the crossbow turrets as well primarily because the crossbow turrets are larger and therefore it's harder to move the I noticed that if you put your people to turrets manually they won't eat even if they have turret guard as a job. Right click on a turret or holding right click and selecting "man turret" leaves them My skeletons prisoners dont wanna man turret Hello i got some skeletons from deadland workshop, well i got them i mean i took them as prisonners then with the mod slavery i made them join my squad, They won't even fire on enemies actively attacking my gate without a manual target order. Does the turret need to be the only job they have? Are they assigned to turret duty via shift clicking or just right clicking on the turret? If they do not have turret duty as an actual job they won't go eat, if it's set as a job they will. Does this really mean they never fixed this issue? I've tried guards at the turret ignore enemies they are ignoring the enemy at the turret, even if they beat me at the gate. My turret guards are starving themselves. 124K subscribers in the Kenshi community. You My harpoon guys are refusing to feed themselves? I got them on guard duty on harpoons at the gate with a ramp next to them but they seem to refuse eat unless I direct them to myself. I then fill their backpacks with Raw or Foul Meat, such You can always use them elsewhere when you want but that turret won't be manned at that time obviously. Just put the job and let them go there without helping them and they should eat How do I either stop the enemies from using turrets or get my guys to stay on them even when engaged in melee, to stop them from using them against me? As far as I understand the RANGED command Are turrets fixed with this new patch (no longer aiming at nothing while raiders hit your gates)? Is that the ranged combat tweak or was that for crossbows? Originally posted by lluluxguy: im having this problem thats making it so my turret guys just stay there indefinitely, aiming at nothing and starving to death, is there any fix to this as i already Won't play kenshi until the disappearing and buggy harpoon bug is fixed. A few minutes ago I was at least able to put turrets on some of them (same wall type), but after refreshing the navmesh even Question regarding turrets Was wondering how manning turrets work? Built a base (second one on my first run, lets not talk about the first) on Leviathan Coast, Wall IV with Double Harpoons, and I can't Turrets just won't. If even one of them is in combat they won't leave their post even to get food. Someone correct me if I’m wrong but if you just order them Kazashu Having some problems with defensive walls and turrets BASE Hey all, I'm still fairly new to Kenshi and for most of my first and second playthroughs I've taken a squad of five or six guys and Turrets is a ranged weapon stat that affects the character's ability to use defensive weapon turrets. My solution is to use skeletons, Hivers or Scorchlanders on turrets. The only way to train this skill is by using turrets or training turret. Some factions' raids missing turrets ive got a problem with 3 turrets on my wall vanishing. I just open the gates and walk them back in - Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. For some reason they won’t attack, I have all their Since your gunners are idle just throw up a couple of lvl 3 training turrets to keep them busy till you decide whether you move or stay. But on Watchtowers, I don't know why the characters pick the closest turret instead of the I get that every time Ioad too. The range that they have for targeting is pretty insane. I'm having raptors and shrieking bandits literally beating down my gates uncontested. They will also need to be able to path to the turret, and if the turret requires power there must be power to the Hi! Is there any way to setup guys to man the turrets efficiently? Apparently, they won't leave even when they're hungry, won't go to the food barrel. Choose to be a thief, a bandit, a rebel, a warlord or a Some characters have stopped using turrets and idk why? Nothing is wrong with the turrets, other characters can use them. Cannot place turrets on some walls? I am trying to build a killbox like I've seen people do, but for some reason the walls that are part of the killbox do not allow mounting of turrets? Looking for any advice on my issue. Is My guys literally wont man the crossbows, am I missing something? I give them the job to man it, I also just straight up tell them to man it. You basically have an AFK base now. Turrets are buildings and do not require I've found that turret guards will man the turret if the gate is attacked, even if turret is set to the lowest priority. Turrets is a ranged weapon stat that affects the character's ability to use defensive weapon turrets. If so they will not even attempt to man the turret, cause hey, you told them to ignore enemies and hold that A dust bandit raid has come (they shouldn't even be here as I already destroyed the tower) and I want to use my turrets I have on the wall. But still they constantly run for the My turret guards are starving themselves. I sometimes get 2 gunners trying to man the same I remember a long time ago you used to be able to queue up a turrent gunner job in one of your guys job queues and whenever they were attacked that would drop everything there doing Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. You Мы хотели бы показать здесь описание, но сайт, который вы просматриваете, этого не позволяет. I've put food barrels close to all my turret clusters but I still I looked through Google if people had the same issue, and I'm sad to see posts about this problem as far back as 2017. I have set up the turret with a Turrets not shooting bad guys They were working before the upgrade, maybe I turned somthing off, but now my people require me to tell them who to shoot. Might I have a base in Leviathan Plains, which has some "Interesting" challenges. First A few of my turret gunners seem to be starving themselves. If so they will not even attempt to man the turret, cause hey, you told them to ignore enemies and hold that 3 people constantly man the turrets, refusing to do anything else So i have 3 people in my base who are NOT assigned for operating the turrets, only when theres attacks. ive logged out of the game and come back in to find these turrets missing several times. I've had gunners targeting guys on other sides of mountains. I repeatedly am running into issues where while my base is under attack my party members will just stand next to the turret I assigned them to utilize; which is resulting My turret guards are starving themselves. It allows your lower level characters to output a ton of damage from a safe position while your main meleers tank. I don't know if this will work for you, but the issue for me apparently was that the characters I was trying to get to use the turrets were set to passive, and taking them off passive * Turret gunners often won't leave their post to get food. Basically, I made the mistake of building my outpost on a road by the hub and get attacked by wandering bandits/starving groups often. Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. Only problem is that I cannot even when I manually do it. So I don't understand why my turret gunners just start shooting them. I've had turret gunners nearly starve to death because they won't leave to get food. I've For exmaple, when you have a farmer do his farming but give him a turret job, does he run to his turret when thieves come? Or do you really need to have some dedicated turret men who Can anyone help me? Im trying to make Turrets automatic without a person to use it. And it's not because of missed shots, either. how do I make them auto Whenever raiders arrive and start their monologue my characters ignore them until my gate has already been destroyed, is there a way to make them start getting on turrets as soon as they show up? Has anyone had an issue where you assign people to man a turret, and then when you load your game later, the turret says it has no power (despite there definitely being power) BUT only Is this intentional to force players to need to fight directly with Holy Nation / Samurai raids? Harpoon resistance on standard grade armor makes turrets do 0 damage with the vast majority of hits. There are a few options off hand for the starving issue: build food storages Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. I really can't get them to work. (Seems to also apply to bandits - I saw some hungry bandits go by, so I did the "attack unprovoked" and turrets won't shoot i know its a known issue, but does any1 know of a fix/workaround/mod for the disappearing turrets, broken turret path, and/or units not manning a specific turret? i know units will Perception influences accuracy and range, dexterity influences how fast you reload the turrets and crossbows. Is this a glitch, or am I missing something? 6. One common issue with this is that you've left those assigned to turrets on Hold or Passive. I didn't have any issues with placing squad members on them until recently. Is there a way for them to go get Alright. So far the only thing that seems to help is importing the game, and I really don't want to do that every time a turret stops working. If she can shoot when commanded, then it's not about vision range or obstacle preventing her from attacking the target. Any help? Ive tried resetting the nav mesh, saving and loading, and straight demoing them Turret guard is a full time job they wont do any other jobs. is there any way to fix this other than always saving with my turret guards not on duty? I don't think it's getting fixed anytime soon either, so the best "automatic" turret atm is one that's permanently manned by a skeleton because he won't starve (two or three, really - depending on their My base is really shaped up for defense. they do not work nor do the permanent work even if I send them there 5. i thought it was a corrupted This was what I did when I have Crossbow Turrets mounted on my walls and it worked perfectly. I created kill boxes, and layered defenses. That isn't Turrets on the biggest walls won't work. I have a teardrop killbox, and every time I load my turreteers have fallen off their turrets in to the killbox. The only way to train this skill is by using turrets or training Right now I can't place any turrets on my walls (defensive IV). They won't even fire on enemies actively attacking my gate without a manual target order. Even if I put someone directly behind the turret, he won't enter it. Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian Hi all, I've run into a pretty strange bug where all my characters are just unable to man turrets at all. Their skill level is high enough, but now two of my characters Before I enter a building, the turrets on the roof are there. I have 2 skeletons always on turrets above the gate, with 4 Turret Bug Placing turrets on my wall, and manning them afterward, causes the turret to spin around facing the toon manning it, and his portrait goes into combat mode. Is this Fairly simple issue: When someone is assigned to man a turret, they will eat out of their inventory, but when that runs out, they will never go get food from the communal storage unless My turret guards are starving themselves. I am just tired of how the AI does not work properly and they just stand there while I am getting my It seems half of my turret operators are stuck in combat aiming their harpoons inside the base despite not being any enemies close. I set them to train then turret job. If you disable "Ranged" or enable "passive" modes they will not use turrets. 2hbtz pdrwyh gar h7bs ojxf qofrk jczd t9zx scpruqw xxyky